Game Rules

scholars playing with cards

Go Fish

  • Number of players 2-5
  • Each scholar is dealt 7 cards
  • Before beginning, each scholar looks at his hand to see if there are any matches in his hand and places them on the table face up.
  • A “match” is any two cards that have the same answer. Each of the pairs of cards below make a match.
    3+(-5)8+(-10)
    11
    (-4)+(-1)infinite possibilities
    (-3)(-8)+5
  • The scholar to the left of the dealer goes first.
  • The first scholar asks a specific scholar by name if she has a card in her hand. The card can either be a number or the answer to a problem. For example, Nate might ask “Kayla, do you have negative 8?”
    1+(-9)
  • If Kayla has any card in her hand that equals -8, she gives Nate that card. Nate would then get another turn to ask for another card.
  • If Kayla does not have a -8, she would then say “go fish” and then Nate would pick up a card from the deck.
  • If Nate picks up a card that is -8, he gets another turn.
  • If Nate picks up a card that makes a match but it is not -8, Nate can drop that card to make a match but he does not get another turn.
  • Scholars continue to take turns rotating to the left.
  • The winner is decided in one of two ways:
    1. When the first player runs out of cards wins.
    2. If there is a stalemate and everyone has cards left over, the player who has the greatest number of matches wins.
  • Players may vary the rules as long as everyone agrees prior to playing.

Absolute Value War

  • Number of players: 2
  • The entire deck is dealt evenly between the two scholars.
  • Scholars keep their deck on the table or in their hand face down.
  • Scholars simultaneously turn cards on the table and evaluate the absolute value of each card. Take these two cards for example:
    9 +(-3)(-5)+(-5)
    Absolute Value Samples
    Problem Answer Absolute Value
    Card 1  9 + (-3)  6  6
    Card 2  (-5) + (-5)  -10  10
  • Because Card 2 has a greater absolute value, the player who put out that card would pick up both.
  • Suppose both players put out cards that have the same absolute value. The players would then say “I declare war” and put three cards out face down. The fourth card is placed face up. The player who puts out the fourth card with the greatest absolute value gets all those cards! For example:
    absolute value war example
  • Because the player to the left has the last card with the highest absolute value, that player wins this round and gets all these cards.
  • The winner is decided when one player has all the cards.

Matching

  • Number of players: 1+
  • The cards are placed faced down on the table in a 5 x 10 rectangle with 2 cards on the bottom.
  • Scholars take turns turning over one card, then attempting to pick a second card with the same value.
  • If the scholar is successful in picking up a match, she keeps those two cards.
    If the scholar is not successful in picking up a match, she turns both cards back over.
  • The winner is decided when either a pre-determined amount of time has passed or the scholar with the greatest number of pairs when all the card matches have been found.

You can also challenge your scholars to make their own game! The possibilities are endless!

If you discover a new game, let us know! We’d love to add your game rules and name to our website!